December 15, 2008

Do you matter? Taking note of customer experience design.

It’s not easy to be swayed to try something new, especially from advertising, and definitely if you have to pay for it. Old marketing doesn’t really work well even though it still lingering around. I find the only way I try something new is if its recommended by someone I know and this doesn’t happen very often.

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Lately there have been a few blips on my radar for Chipotles. It was recommended both as a company worth investing in and having burritos worth tasting. So recently, being in the area, wife, baby and I decided to try it and it was an educational experience. Not only is their food pretty good but the whole customer experience, while simple, is well polished.

I’ve been looking a little closer at customer experience over the past couple months. It’s essentially the consumer version of software’s user experience. In both cases a product is not the focus of design. Instead, the focus is the experience surrounding the product. I suppose these thoughts stem from having read Do you matter recently (the one takeaway point I got from this is that a solid culture of design is necessary on a team that builds good customer experience). Making this link between the two types of design broadens the horizon of inspiration for designing software experiences. And of course, of particular inspiration is Chipotles. Here’s a few design ideas taken from Chipotles customer experience:

  1. Limit Selection. I hate ordering food when the menu is long. It’s a lot of work figuring out what the best thing is to order. With long menus its a research project. Why do these restaurants make me do all this work? In contrast, if you go to Chipotles you can get Burritos or Tacos either with Chicken, Steak, or Pork, all for the same price.
  2. Don’t Limit the Extras. They aren’t part of the product but contribute to the experience. These are generally the first things that get cut when trying to reduce costs but they’re usually the cheapest and contribute the most to the experience. For example, Chipotles lets you choose how many napkins you need, lets you help yourself to sliced lemons and full bottles of tobasco sauce. That my not seem like much but the experience is miles better than hot sauce packets and napkin dispensers. Google follows this technique with GMail’s ever increasing limit. You may not ever come close to that limit but its nice to know its high.
  3. Care. This is more than a customer service smile. It’s caring about the details. When ordering there was a notice that the meat they used was free of chemicals and vegetable fed. When we sat down we received a bib for our baby (although she was not eating burritos!). When we used our napkins to clean up what became a messy burrito we saw, on the back of the napkin, instructions on how to unwrap and eat your burrito without making a mess.

I’m curious to see what other companies are paying attention to details like this in the software world. If you bump to any, send me an email!

Filed under: user experience, UI, usability
October 30, 2006

A No Click Interface?

How long can you go without clicking on a website interface is the question asked by this user interface experiment posted today on Ajaxian. The website experiments with building a clickless interface and it pulls it off fairly well. It doesn’t take long to figure out how to navigate menus pages with only movements of your mouse. Thier idea comes from the fear of a mouse with ever an increasing number of buttons. They have clickless experiments and and games to show that mousless interfaces are functional and even suggest a humorous product that would help ween you away from clicking a mouse:

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The site is fun although its less of an academic experiment and more of an art exibit trying to make a point. It looks like click statistics are measure possibly to come to some type of conclusion but the experiment is presented almost like a game: see how long you can go without clicking. Of course, when there is a button that your told not to push we tend to have an urge out of curiousity and defiance to push it to see what happens.

My mouse has four buttons and a scroll wheel that clicks like a button. I’ve actually have grown accustomed to using all of them but think that any more would be excessive.

Interfaces should always be simplified, but I doubt the definitive action of a click can be fully replaced by mouse movements. However, after playing with this site I can see how interfaces could be simplified by using less mouse clicking.

Filed under: user experience, UI